HeartLands is an online multiplayer, real time and battle strategy game where two competing teams: Reapers and Seekers, are placed on immersive ever changing worlds, each with the goal of exploring and conquering these lands in search of the mysterious substance known as Venarth.
The game of HeartLands is split between two character classes, Reapers and Seekers, each fundamentally different in design than the other. The classes are balanced, but have different abilities; the Reapers are hunters, while the Seekers are explorers and defenders. Both teams have the objective of collecting enough Venarth for their team to win the game, each possessing its own methods of actively achieving that elusive goal. Instead of the traditional gameplay of most team based hero games where the characters are designed to match each other in an even “balanced” game type, HeartLands centers around players having to play to different strengths and from different perspectives.
In order to make competition in Heartlands interesting, fun, and fair for players on both sides, matches are structured in contests that challenge each team differently. Reapers for instance, are asked to fight, kill and destroy, with their worth being determined by their prowess in battle, the strength of an environmental opponent they can defeat, or their ability to find and destroy enemy players. Seekers are asked to complete objectives, aid allies in defending an area, find and secure treasure, or evade capture by opponents.
In the regions of Heartlands, every map is a veritable collection of natural wonders, each with a series of trials and challenges that players must face head on. These include hostile alien environments, larger than life creatures both breathtaking and deadly, and hidden secrets locked inside each map, all waiting to be unearthed by players. All teams must face these challenges head on, as they strive to conquer the dominion around them.
Check out all of our awesome concept art to get a feel for the visual style of HeartLands
I'm Achilles Armani, the creator and designer of HeartLands. I'm a storyteller by trade and passion, which usually leads me to want to work on a variety of different projects, most notably video games, although, I do have plans to venture out into other forms of media as well. I'm enthralled at the prospect of creating innovative and fun to play games that are combined with stories and worlds that will make them last a lifetime. That's what my goal for HeartLands is. I'm setting out to create a game that changes many of the traditional gameplay dynamics of most online RTS's, while trying to give it an ever expanding story with new characters, maps, and worlds for players to explore. My role in the HeartLands team is a bit of a unique one, on the one hand, I'm the creator of the game and in charge of working with the team on every aspect of design from character design, to gameplay mechanics to make sure the game follows the vision we've outlined for it. Finally my second role (though not as fun as the first), is still quite necessary, I run all of the day to day business operations of the project.
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Ben Wurth has been interested in computers since birth. He's been interested in stories for nearly that long, too. Video Games seemed to be the perfect way to combine the two. Ben has been the producer for two different student-led video game projects, Resonare and Flint and Steel. He's no stranger to business, either, having started his own machinima-supplies company and co-founded a motion-graphics firm. He is excited to help bring HeartLands to market! Ben is studying to be a video game producer at John Paul the Great Catholic University in San Diego, where he lives with his four pets who prefer to call themselves his roommates.
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I have 20 plus years industry experience working on many 'shipped' Triple A titles; ranging from console to mobile. These titles include social/casual gaming, pc (MMO) sports title, DS titles aimed for teenage and youth audiences, and mobile games in both phone to DS. My claim to fame was Lead Designer on NBA JAM for the N64 1999-2000. Other titles of note include NCAA Football and Basketball for XBOX, Kobe Bryant Basketball for Game Cube, MLB Baseball and Mortal Kombat for sega genesis.
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Ethan Snell started life out as a normal child. He ran around the yard with sticks, rampaged lego cities, and played with snakes until they bit his finger. Then he decided that the digital media world was his calling. Today he works as a freelance 3D generalist, sprucing up his animation and skills for the animation industry. He still rampages lego cities, but now he makes 3D snakes to bite other people.
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Programming veteran of 8+ years with extensive experience in C++, C#, VB.NET, Ruby, Java, and recently UnrealScript. Currently pursuing a degree in Computer Engineering with a math minor. Full-time Electrical Controls Engineer, pentest hobbiest, Eagle Scout, casual ham (KD8UYW), and consumer of Japanese culture.
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Sean is a 3D/VFX artist, animator, educator, photographer, and old skateboarder living just outside of Houston, TX and he creates the animation rigs that will bring the Heartlands characters to life. He leverages his love for digital visual arts and his 15 years of experience to create visually compelling 3D art & animation for film, interactive media, and entertainment/serious games. He has managed projects for clients in the oil/gas/energy, medical, technology, and entertainment industries. In fact, Sean recently completed 3D/VFX work on an independent feature film shot in Houston, TX. In addition, he spent some time as a high school instructor and a college professor and enjoyed teaching game design & simulation, 3D animation, modeling & rendering, level design, digital imaging, and digital illustration to those with eager minds and the drive to succeed. Lastly, when Sean isn't creating, gaming, or playing with his son, he gets out his skateboard and heads over to the nearest skatepark. Yeah, he stays pretty busy.
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I'm Andy Barth, a digital painter, 3D modeler and texture artist. I'm doing all the texturing of characters on Heartlands, and doing stuff on the prototype level as well. I'm just entering into the world of indie game design, and I'm so excited over all the possibilities there are to make something memorable and endearing in this market.
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As a litigation associate for a Mountain View, California-based litigation firm, Mahmoud Fadli tries matters involving breach of contract, patents, and employment disputes. Mahmoud Fadli also advocates for his clients in all steps of the litigation process. In preparation for trial, he is responsible for conducting initial consultations and client intake interviews, developing the trial strategy based on a client’s specific needs; and gathering statements and interviewing witnesses. He then prepares the necessary legal documents and makes court appearances on behalf of his clients. Mr. Fadli’s dedication and work ethic were recognized by California Attorney General Kamala D. Harris, who provided a letter of recommendation for Mr. Fadli to acknowledge his achievements as an intern at the San Francisco District Attorney’s office. Mahmoud Fadli was educated at the University of California, Santa Cruz, where he earned his bachelor of arts in politics. He earned his juris doctor from Santa Clara University School of Law, where he received a Pro Bono Bronze Award and made the Dean’s list for three consecutive years. As committed as he is to serving his clients, Mahmoud Fadli is equally dedicated to serving his community. He regularly volunteers at aviation-related nonprofit organizations. For Heartlands, Mr. Fadli will be taking care of the internal legal matters that are relevant to the development and creation of the game. He takes care of all contracts that have to do with the game and sits in on all essential meetings.
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Jose Borges is one of the lucky people who can be considered a 90's kid, back in the good old days where playing outside in the backyard, making a mess, and watching Cartoon Network on Saturday mornings was the norm. From an early age he has been interested in art and games, ranging from board games, to early Sega and Nintendo 64 video games, which had quite an impact on what he decided to do with his future. No, he's not a bum who only plays games all day, which by the way, would be awesome... Today, Jose works as a freelance concept artist and helps make games for people like him to enjoy! He still carries the 90's kid spirit with him every day, but he also wants to share it with everyone else through video games.
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I am Ry-Spirit and I am the concept artist for HeartLands. I have always liked drawing as a hobby, who knew that one day my hobby would turn into my career?
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Belmin is using Unreal technology for about 5+ years now. Worked on many indie titles and he is still doing that. Other than that he is student at Faculty of Philosophy, Cultural studies degree in his born town Zenica. He is level designer and he is responsible for the level logic and placement, lighting and post processing (visuals in general), optimization etc., basically almost all of the tools that are implemented into the Unreal Engine 4.
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Assistant Designer on Heartlands, I work on the games systems, mechanics and game balance that keep the game running smoothly. Heartlands is a game like no other, and it is truly a joy to be able to work on a project with such unique demands.
I love breathing life and personality into the characters and creatures I create. As an animator on HeartLands, I aim to create styled animations to immerse the players and their characters into the stunning HeartLands environment.
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Hey everyone, I'm Lamar McHaney, 3D environment artist for HeartLands. Originally from NYC, I played games at a professional level, winning up to $50,000. I used that money to pay for my education at the Art Institute of California- San Francisco where I graduated with a degree in game art and design. I've been out of school for about 3 years and I've made a career from my art. I hope to create worlds that people will never forget, just to create a world that brings out the best of a game.
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